Publications

International Journal

Evolution of Player Skill in the America's Army Game
categorize
Agent Modeling
Author
Moon, I. C., Schneider, M., & Carley, K. M.
Year
2006
Month
Nov
Journal Name
Simulation: Transactions of The Society for Modeling and Simulation International
Volume
82
Issue
11
Page
703-718
File
AA-SCS-2006-imoon.pdf (514.8K) 42회 다운로드 DATE : 2023-11-09 21:33:57

Moon, I. C., Schneider, M., & Carley, K. M. (2006). Evolution of Player Skill in the America’s Army GameSIMULATION: Transactions of The Society for Modeling and Simulation International, 82(11), 703-717

 

Abstract

Many disciplines utilize computer games as interactive training simulations.However, their use is often limited to training mechanical skills, and they are not viewed as a sophisticated training tool with which to teach human interactions within organizations and social/organizational skills. Therefore, in this paper we examine how the players of the game America's Army changed their performance, play styles and social positions after one year of game play experience. For the initial investigation, we compare performance measures and play style at the beginning and the end of our survey period.Also, we calculate social network measures, such as centrality measures and clustering measures, to see how the social positions of the players change.After the comparison, we observe that players with one year of experience are more sensitive to communication and have tighter and denser communication networks around them.


@article{Moon01112006, 

author = {Moon, Il-Chul and Schneider, Mike and Carley, Kathleen M.}, 

title = {Evolution of Player Skill in the America's Army Game}, 

volume = {82}, 

number = {11}, 

pages = {703-718}, 

year = {2006}, 

doi = {10.1177/0037549706073689}, 

URL = {http://sim.sagepub.com/content/82/11/703.abstract}, 

eprint = {http://sim.sagepub.com/content/82/11/703.full.pdf+html}, 

journal = {SIMULATION} 

}


Source Website: 

http://sim.sagepub.com/content/82/11/703.short#cited-by